Annex A- Research Proposal



STUDENT NAME(S): 
Markus Chin 
Ding Ruoqian 
Ng Yu Yang 
Daniel Gabe Saynes Ibeas 

 SCHOOL/TEAM: 
SCHOOL OF SCIENCE AND TECHNOLOGY, SINGAPORE

MENTOR: 
MR TAN HOE TECK

 PROGRAMME / INSTITUTION: 
INTERDISCIPLINARY RESEARCH STUDIES 

 TITLE OF PROJECT:
 An investigation of the computer gaming addiction of the secondary one students of School of Science and Technology, Singapore. 

CATEGORY: 
 Cyber-space PURPOSE OF RESEARCH (including Hypothesis/Problem/Engineering Goals) 

Hypothesis / Hypotheses: 
(a) How many computer game addicts are in SST secondary 1 
(b) How can we help them quit? 

 Independent variable Factors include: 
(a) Average time of computer usage of an SST sec 1 population 
(b) Gender of Gamers 
(c) Range of student interviewed 
(d) The factors of being addicted( example: number of hours, attitude, mood, focus, well being, etc. ) Dependent variable 

 METHODOLOGY Procedures : 
1) Select 5 from each class to be surveyed or take a interview.
2) Obtain Permission from the teachers.
3)Get them to take the survey or be interviewed.
4)Finalize the data.
5)Analyze the data.

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