STUDENT NAME(S):
Markus Chin
Ding Ruoqian
Ng Yu Yang
Daniel Gabe Saynes Ibeas
SCHOOL/TEAM
SCHOOL OF SCIENCE AND TECHNOLOGY, SINGAPORE
MENTOR
MR TAN HOE TECK
PROGRAMME / INSTITUTION
INTERDISCIPLINARY RESEARCH STUDIES
TITLE OF PROJECT
An investigation of the computer gaming addiction of the secondary one students of School of Science and Technology, Singapore.
CATEGORY
Cyber-space
PURPOSE OF RESEARCH
(including Hypothesis/Problem/Engineering Goals)
Hypothesis / Hypotheses
(a) How many computer game addicts are in SST secondary 1
(b) How can we help them quit?
Independent variable
Factors include:
(a) Average time of computer usage of an SST sec 1 population
(b) Gender of Gamers
(c) Range of student interviewed
(d) The factors of being addicted( example: number of hours, attitude, mood, focus, well being, etc. )
Dependent variable
The performance refers to:
(a) Range of the rocket
Constants
We will keep the water bottle to 1.25 Litre Coca-cola PET bottle as the constant
SCOPE OF RESEARCH
The "scope" section is where you list what you are doing. The "bounds" section is where you set the
boundaries and you list some thing explicitly that you are not doing because they are outside the bounds of
the project.
The scope of our research.
METHODOLOGY
Procedures
:
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